

I went with darkblast over ] because casting a loam is trying to play a slower game. can also buy back a Nenonate to dredge for something or just be cycled to dig for the combo.ġx ]- The card that actually wins the game.ġx ]- A piece of combo protection to randomly mill over to protect anything after breach, or randomly draw to protect everything.Ĥx ] 4x ] 1x ]- Cards with the biggest dredge numbers to get cards into the graveyard.

Also a less optimal way than bauble to generate mana from nothing with Birgi in play.Ĥx ]- The source of mana in the combo kill.Ĥx ]- The means by which the deck gets Birgi into play from the graveyard with just underworld breach in play. Can also be used to make sure a land is on top. It can also be time right to go into the graveyard for escape fuel.ġx ]- A RB land that enters untapped in the turns in which the deck functions.Ģx ]- The mana is fairly good being a mostly two color deck, so the flexibility is there to play a colorless, big upside land.Ĥx ]- The one card + graveyard combo card the deck is built around.Ĥx ]- Breach 5-8. Also makes fetch lands able to get green mana for sideboard ].ģx ]- A rainbow land that cast revival if it has to. It's not unreasonable in long games either to just cast a "set up" breach to ensure one can combo on a later turn.Ĥx ] 3x ]- Fetches are good to fix colors, and play a bonus roll in this deck by going into the graveyard for escape.ġx ] 2x Mountain 1x Swamp- The lands one fetches to cast spells.ġx ]- A one of to fetch tapped to pay for noxious revival. The combo is weak to removal at the right time, but, like I mentioned, the combo cards are the same cards as the set up cards so a breach without Birgi can just turn into another noxious revival to put another breach on top and try again. Turn two kills are very unlikely, but turn three happens a fair amount of the time. Games with this deck play out fairly similarly to dredge for the first few turns with a lot of putting cards into the graveyard, and digging for underworld breach. This leads to a lot of consistency because the cards which one uses to combo are also the cards one uses to set up the combo. The advantage of this is that one only needs to find breach or ], and can "draw" the other pieces of the combo by dredging.
#Underworld breach combo modern full#
once the graveyard is full use bauble to make mana and cast ] two or three times.Īll of this can be accomplished from the graveyard once breach is in play. From there one can mill the entire library out with ] to make mana and ], or ], by discarding and dredging ] and ]. Introduction: I'm sure looking at this list wondering, "what even is this?" This deck is a combo deck, and can win as fast as turn two. I'm just going to copy what's in the tappedout description below.
#Underworld breach combo modern archive#
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